Trading
The country you're missing belongs to someone else? Make them an offer they can't refuse.
Trade at any moment
You don't have to wait for your turn: you can make an offer – and answer one – at any moment in the game, even while someone else is rolling.
So the game never stops: while others move around the board, you're already haggling over the next country.
What you can trade
- Cities, airports and public companies (in a country with no buildings).
- Money, either way.
- The pardon card.
How it works
Pick a player, mark what you give and what you want, and send it. They can accept, reject, or – if you allowed it – send a counter-offer.
A good deal completes a country for you. A risky one completes a country for them too.
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